Glitched haptics. The klept. Homunculus parties. Disoriented yet? Like that feeling? If so, you should read The Peripheral, the new novel by William Gibson. Known in the past for cyberpunk, near-futurism, and epic,city-destroying battles with Neal Stephenson, here he tries his hand at that most tricky SF device: time travel. Or at least, something close to that. Fear not - this is no stereotypical yarn: no one becomes his own grandpa, and no attempts to kill Hitler go horribly awry. And it’s even slyly humorous, if you pay attention (I loved the awkwardly romantic telepresence via Wheelie Boy… you’ll see).
Flynne Fisher lives in the near future, somewhere in the south in a house without running water. She makes a living playing video games for hire or doing shifts down at the 3D printing fab. Wilf Netherton is a publicist in London sometime after a mysterious event known as “The Jackpot” has occurred. In his time, genetic modification is rampant, nanobots scurry everywhere, and you can control live bodies with your mind. When Flynne covers a gaming shift for her brother (a former soldier suffering from the aformentioned glitched haptics) she sees something she shouldn’t have, something that will threaten her life and cause these two worlds to become forever entangled.
We’re talking neutron star density of the new here… It’s heady stuff, bewildering and alien at first, but that’s part of the pleasure. And yet, the more things change… well, you know what they say. Artspeak is just as cipherlike and nonsensical in the future as today, publicists are still hapless and gutless (sorry Wilf!), tattoos are still a thing, and unfortunately for most of us, the rich are still getting richer, a grim reality that even those in future can’t escape.For more cyber thrillers and biotech chillers, try this list.